Draw on image directly in your browser. Circle a detail on a screenshot, mark up a photo before sending it, or doodle for the fun of it. The drawing sits above the photo, so your original file is never altered. Adjustable brush size, colour and shadow, undo that works stroke by stroke, and no ArtsFlick watermark on the export.
Drag or click to upload images to start editing.
Three settings do most of the work: size, colour and shadow. Size is the one people get wrong most often, because a stroke is judged against the photo rather than against the screen. A line that looks confident while you are zoomed in can vanish when the image is viewed at full size, and a line that looks fine on a phone can be crude on a desktop. Draw at the zoom level the image will actually be seen at.
Shadow is worth knowing about for a specific reason: a thin stroke over a busy photo can get lost in the detail underneath it. A slight shadow separates the line from the background without making it thicker. It runs in the browser, so there is nothing to install on Mac, Windows, Android or iPhone.
Glasses, a moustache, a hat, a speech bubble pointing at someone: the drawing tool is the quickest way to add them, because a rough line drawn by hand reads as a joke in a way that a neat graphic does not. Deliberate scruffiness is the point here, so do not spend long on it.
If you want the addition to look tidy rather than hand-drawn, a shape, an icon or an emoji will do it better than a brush will. Drawing is for when the wobble is the joke.
Hand-drawn lines and textures give a photo a quality that placed graphics do not, because nothing about them repeats. Underline a word, trace part of a shape, add a scribbled texture across a corner. Building it up in several passes works better than trying to get one perfect stroke, and it also keeps undo useful.
Drawing works with the other tools rather than instead of them. A common combination is to crop first, draw second and add text last, so the text sits on top and stays readable over whatever you have drawn.
1. Upload your photo
Choose the image you want to draw on and upload it to ArtsFlick's online photo editor. JPEG and PNG files are supported and no sign-up is required.
2. Open the Draw menu
Open the Draw tab in the editor to reach the brush tools. Your drawing sits above the photo rather than replacing it, so the image underneath is never altered.
3. Choose a brush and set its size
Pick a brush type, then set its size, colour and shadow. Size the brush against the photo rather than the screen: a stroke that looks bold while zoomed in can disappear at full size.
4. Draw on the image
Drag across the photo to draw. Short separate strokes are easier to correct than one long one, because undo removes a whole stroke at a time.
5. Download your edited photo
Save the result as PNG or JPEG with no watermark. Open the downloaded file at full size to check that thin strokes are still visible before you send it.
Drawing on an image is most often not about art. It is about pointing at something: this button, that line in the invoice, the scratch on the panel. A circle and an arrow do a job that a paragraph of explanation does badly.
An ellipse around the detail is clearer than an arrow, because an arrow only says which direction to look. Leave a gap between the circle and the subject rather than drawing over its edges.
Red is the reflex, and it disappears on anything with warm tones or error states. Look at the screenshot first: magenta, bright green or cyan usually stand out where red does not.
Useful for covering a name or a number before sending. Worth knowing: a scribble hides pixels rather than deleting them only if it is fully opaque, so draw solid and check the export, not the preview.
When something needs several actions in order, drawing small numbers beside each one turns a screenshot into instructions. Combine with text if the numbers need to be legible at small sizes.
A drawn underline under a line of text stays readable, where a filled highlight over it fights the text underneath unless you lower the opacity.
Export a copy rather than replacing your file. Annotations are made for one conversation, and the clean version is usually the one you want next time.
Upload your photo to the ArtsFlick editor, open the Draw tab, pick a brush and set its size and colour, then drag across the image. Download the result when you are done. Nothing needs installing and no account is required.
Yes, and it is one of the most common reasons people draw on an image. Upload the screenshot, then circle the detail or draw an arrow toward it. A bright colour that does not appear in the screenshot works best, which usually means red or magenta rather than blue or grey.
No. The drawing sits on top of the photo in the editor, and your original file on your device is untouched. Exporting produces a new image that combines the two, so keep the original if you might want a clean copy later.
Yes. Undo removes the most recent stroke, where a stroke is everything drawn between pressing down and lifting off. That is why several short strokes are easier to work with than one continuous line: undo takes back a small piece rather than the whole drawing.
Yes. The editor runs in a mobile browser with no app to install, and drawing by finger works. Zoom in before drawing fine detail, because a line that looks accurate at phone zoom is often wobbly when viewed at full size.
PNG, in most cases. Brush strokes have hard edges and flat colour, which is what JPEG compression handles worst, so thin lines can pick up visible fuzz around them. JPG is fine if the drawing is minor and the file needs to be small. Our comparison of PNG, JPG and WebP covers the trade-off.